How to play

Rules take a minute to learn; the fun lasts all night.

  1. 1

    Create or join a room

    Create a public or private room on the home page and share the link or 6-character code, or use Quick join to enter a public room. 2–8 players; the host starts the game.

  2. 2

    Drawer picks a word

    The drawer sees 2 words (2–5 in private rooms, set by the host) and has 15 seconds to choose. If time runs out, the first word is picked automatically.

  3. 3

    Draw against the clock

    The drawer has up to 80 seconds. No letters, numbers or saying the answer. If nothing is drawn in the first 20 seconds, the turn is skipped.

  4. 4

    Race to guess

    Everyone else types guesses; wrong guesses cost nothing. A correct guess is not shown in chat — others only see that you got it — so they can keep trying. The turn ends early once every connected guesser has it.

  5. 5

    Scoring

    A correct guess scores 100 points plus up to 100 for speed, in proportion to the drawing time left. The drawer scores 40 points for each correct guesser.

  6. 6

    Rotation & results

    After each turn the answer and points are shown for 8 seconds. Players draw in the order they joined, and a round ends when everyone has drawn once. After the last round the highest total wins, and the host can start a rematch.

Full rules reference

The numbers on this page come from the same settings the game server uses.

Public vs private rooms
Public: listed in Quick join, official words only, 2 word choices, rounds set by player count, inactive players removed, and drawings that someone guesses may be shared to the Gallery. Private: link or code only, host settings, optional custom words, and never shared to the Gallery.
Number of rounds
Public rooms: 2–3 players play 3 rounds, 4–5 players play 2 and 6–8 players play 1. Private rooms: 1–6 rounds, default 3. In one round every player draws once.
Joining a running game
New players can join until the room is full. They see the current drawing and are added to the end of the drawing order.
Disconnecting and reconnecting
If your connection drops, keep the page open: the game reconnects automatically and you keep your score. Closing or reloading the page makes you join again as a new player. If you are still disconnected when the current turn ends, you leave the game. If the drawer disconnects, the turn ends at once. If everyone leaves, the room is kept for 2 minutes and then deleted.
When a room expires
A room that nobody joins is deleted after 24 hours. After that, its link and code no longer work.
How answers are checked
Capital letters, spaces and hyphens are ignored. Official words are accepted in all nine supported languages. Custom words must match what the host typed; text in brackets is only a hint.
Chat and nicknames
Messages and guesses are limited to 100 characters and nicknames to 20. Common offensive words are masked automatically. The drawer, and players who already guessed, cannot send messages containing the answer.
Reporting a drawing
Guessers can report the current drawing. When at least half of them, and at least 2, report it, the turn is cancelled, the drawing is discarded and the drawer is removed from the room.
Breaking the rules
Writing the answer, offensive drawings, sharing personal information or harassing other players can get you reported or removed by the host. Gallery drawings are hidden after 3 reports. There are no accounts, so there is no ban system yet; serious problems can be emailed to hello@doodleguesser.com.